RedFrame is a real-time exploratory puzzle adventure game set in a sprawling mansion. The game focuses on environmental storytelling, and uses puzzles to communicate with the player without using dialog. By solving puzzles, the player will come to understand the world view of three characters.
RedFrame is currently in production and will likely be released in late 2015. I’m collaborating on the project with Andrew Coggeshall – we’re sharing programming, art, and design responsibilities. You can follow our development progress at redframe-game.com.