Michael Stevenson

animator, game developer, and maker of things

Lightmapping Extended

December 2012

Lightmapping Extended is a editor tool for the Unity Game Engine that I built to provide advanced configuration options for Unity’s lightmapping system. Unity embeds Autodesk’s Beast lightmapper, but it hides some of Beast’s most powerful settings. My tool exposes these settings, making it much easier to correct rendering problems, optimize render times, and employ advanced rendering features.